Video netiquette. Rules, conventions, for creating and consuming engaging content. Hence, positive effects. For example, many find answers to questions.
Time needed: 45 minutes.
Video Netiquette Rules
Fundamentally, watch, support, and create positive content. So, negative content hurts us for the most part. Thus, some entertainment value. We interact with each other on the network to watch, share, and upload videos, which is good.
Given, internet connected screen displays, devices are a distribution channel. Digital video facilitates internet sharing.
Video Netiquette Rules
Way visitors watch videos. In addition, methods users make and share. So, domains allow visitors to watch public videos. Registered users upload, share, and enhance them. Recent developments in technology have made streaming more effective. Hence, less choppy. Games are popular.
Consequently, violent motion pictures are studied. It follows, we know they increase aggressive behavior. Knowing is half the battle. video format conveys feeling and emphasis, verbal and nonverbal communication, that users trust for information.
Then, aggressive behavior may be mitigated with positive alternatives. Thus, physical activity can offset violent content. As a rule we make visitors follow with regard to the content provided. Also, how it is curated.
Video is the display of motion pictures. So, there are several competing digital formats of different file types. As a result, they are not compatible.
Streaming is the constant delivery. Accordingly, Music, video, and games are streamed. Hence, entertaining. We stream to internet devices through their website and applications.
Equally, Streams are meant to be enjoyed as the content is delivered. So, not meant to be saved for later. Stored in a different place on our electronics.
Film Network Etiquette
Digital is discrete. Analog uses wave lengths. It broadcasts within a range. Computers render discrete data. The type of discrete data computers display is binary code. It is a series of 0’s and 1’s.
Captures, pictures taken, at regular intervals. These intervals are frames. Rate of capture is a measure of frames per second. Analog converts to a digital.
Digital formats are not necessarily internet compatible. Many digital convert to to play online. MP4 is the most common internet format.
View with the Chrome, Firefox, and Internet Explorer web browsers. Also, webm is popular. View with Opera and Safari high end web browsers.
Viewing tactics of the users center around how to streaming content. The medium may contain audio, visual, and text in motion pictures. Community building is the focus of these rules.
Online players use MP4 file type. Software may convert. Quality is another factor. High quality requires more data. There are procedures for getting a better stream and sharing the content you like. Broadband is for streaming content.
Good entertainment is the outcome they are trying to instill. From the first to the last rule, they are about bringing us together in common experiences. Identifying with the good things we do is positive.