Mobile netiquette. Hence, conventions of communication with movable electronics. So, a social code of wireless electronics, websites, and apps. Then, tips are fundamental. Given, takes some time to learn.
Time needed: 2 hours.
- Watch Out
Be responsible for the screen.
- Digital Disconnect
Keep it real.
Large files or streaming depending.
Think about how to connect.
Check the strength.
- ISP Rules
Follow provider rules.
Know features and benefits.
Connect. Interact. Go with it.
Participate. Share data.
Hence, groups make rules. Thus, more people in a group, more conventional rules become. Given, times and places depend on our circumstances.
Therefore, guidelines are reasonable. Since, mobility makes use highly conventional. Stuff happens.
Mobile Netiquette Rules
Seriously, do not talk or text and drive is the only hard rule. Consequently, we have work arounds. Hands free devices, for example.
It follows, everything is based on the Golden Rule. So, social constraints of those around influence us. Depends on who can see our screen.
Be aware, law enforcement and others are known to extract data from devices. For real, mall cops, steal signals out of thin air. Also, police extract smartphones and other devices.
A class of electronics with Wi-Fi capabilities. So, Operating Systems (OS’s) allow for the installation of apps. As a result, development is professional.
Given, wireless is a network that uses high frequency signals to communicate. Computers use Wi-Fi to connect to the internet. A popular term for wireless local area networks (WLAN).
The term wireless includes MNO’s who supply Wide Area Networks (WAN’s) that use cellular towers. Wireless routers create signals from indoor connections.
An easily moveable internet electronic. Thus, smartphones, tablets, Laptops, Smart Watches, and other wearables. Then, uses Mobile Operating Systems (OS).
Also, some do not have Mobile OS’s. Furthermore, a new classes of mobile devices are developing.
For example, feature phones connect to the internet. Given, pre-installed email, social media, and news apps. No Mobile OS for us to choose.
Wearables are a new class. A lot use a Mobile OS. Smart watches are most popular. Accordingly, class of wearables. Since, manufactured by several different companies.
Laptops move around with wi-fi too. Computer manufacturers sell laptops with traditionally Desktop OS’s. Microsoft Windows is most popular OS for laptops. Apple Computers are most popular with programmers. It is different from iOS.
Designed to carry in our hands. Used at the same time. Battery life is a selling point. We do not like to be tied down by a power cord. Increased phone screen size created a new generation of device called the Phablet.
Three distinct device markets, mobile phone, phablet, and tablet. Most, Android or iOS.
Mobile is movable, which is SMART. Smart people use information to make good decisions. SMART electronics use good information to help people make decisions.
Then, internet on easily movable electronics. So, a segment of the market as whole. Electronics, computers, in general connect to the internet. Some are not easily movable.
Small enough to carry in our hands; Use in our laps; Fit in our pockets; And wear on our wrists. Tablets, Laptops, Smartphones, and Smart Watches are the categories of mobile devices.
Everything is not movable. Electronics movable depending on how they operate. There are three Operating Systems (OS’s) Android, iOS, and Windows Phone. AOS is required for an electronic device to be considered movable.
OS’s allow us to use Apps on our devices. Apps are software applications designed for the platform. These Apps can and will do a lot for us. They make electronics Smart, Self Monitoring Analysis and Reporting Technology (SMART).
A code of the wireless internet. Movable is wireless internet. Netiquette is the social code of the internet.
Style depends on how devices operate. Android, iOS, Windows, and Mac are the main stream operating systems. Apps must be compatible.
Apps are SMART, Self Monitoring Analysis and Reporting Technology. How we use ’em is cultural. Popular.